Deco Devolution: The Art of BioShock 2 is a book of concept art, development renders, and developer commentary that was shipped with the non-Standard Editions of BioShock 2.
The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.
The Special Edition Art book is the main version of BioShock 2's Art book. It is 168 pages and is composed of 10 chapters.
Chapter 1 - Citizens of Rapture
This chapter includes concept art, renders, and commentaries from the game's developers about BioShock 2's major characters (in order: Ryan, Sinclair, Stanley, Grace, Gil Alexander, Sofia Lamb and Tenenbaum) and Splicers, and about the 10 playable characters from BioShock 2 Multiplayer.Chapter 2 - Big Daddies
Includes concept art, renders, and commentaries from the game's developers about BioShock 2's new Big Daddies, including concept art for the Rumbler, the Alpha Series, Subject Delta, and the Lancer.Chapter 3 - Big Sisters
Includes concept art, renders, and commentaries from the game's developers about BioShock 2's Big Sisters, including early concepts of Eleanor in her Big Sister suit, and about the common Big Sisters.Chapter 4 - Little Sisters
Includes concept art and commentaries from the game's developers about BioShock 2's new Little Sisters. Also includes concept art for the Bouncer doll and Subject Delta doll.Chapter 5 - Environments
Includes concept art, renders and commentaries from the game's developers about BioShock 2's levels, including Adonis Luxury Resort, the Atlantic Express Depot, Ryan Amusements, Pauper's Drop, Siren Alley, Dionysus Park, Fontaine Futuristics, Outer and Inner Persephone. Also includes locations from BioShock 2 Multiplayer (including the ten main re-tooled levels and the Multiplayer Apartment), and concepts of levels that never made it to creation.Little Brothers
- "This is a Little Brother therapy room. They were supposed to be like Little Sisters, but they were a failed experiment. Little Brothers were supposed to be aggressive, so they couldn't be used for gathering."
- ―Rinaldo Tjan, Level Architect, 2K Marin;Deco Devolution Artbook
Chapter 6 - Weapons
Includes concept art, renders and commentaries from the game's developers about each weapon from BioShock 2's solo campaign and from BioShock 2 Multiplayer with all their upgrades (and even the third weapon upgrades from the Sinclair Solutions Tester Pack DLC).Chapter 7 - User Interface
Includes concept art, renders and commentaries from the game's developers about BioShock 2's new user interface for the solo campaign (including the free game interface and the vending machines' interface) and for the players' lobby from BioShock 2 Multiplayer. Also outlines early concepts of systems that never made an appearance in BioShock 2.Chapter 8 - Advertisements
Includes 19 advertisements produced for the BioShock series. Contains advertisements for businesses not seen in the games, such as Fontaine Fire Fighters and Nevr-Wet Waterproofing.Chapter 9 - Storyboards
Includes 5 storyboards from BioShock 2. Two of them depict scenes which were deleted from the game, and the three others depict slightly modified scenes from the game.Chapter 10 - Credits
Includes BioShock 2's game credits.Link for download Deco devolution art book:
http://rutracker.org/forum/viewtopic.php?t=4214934
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